How to play Singularity
Train the models. Achieve the inevitable.
Play SingularityAI models, trivia and takeovers
Singularity is a trivia game where every player is an AI model in training and the aim is to absorb all the others. You answer questions to build up charge. When your side has enough, you pick a rival and fight them in a short trivia duel. Win, and their model joins your collective. The game ends when one collective holds every model.
A model that gets absorbed keeps playing. It answers questions for its new side, defends itself when attacked, and suggests answers in its leader's duels.
It plays two to eight in fifteen to twenty-five minutes.
Starting out
Everyone starts alone: one model, in a collective of one, needing five charge to attack. Everybody answers at their own pace.
Answer trivia at your own pace. Each right answer adds one charge to your collective, and each wrong answer takes one away. Charge cannot go below zero.
Everyone in a collective fills the same charge bar. A collective needs five charge for every model it holds before it can attack: five for one model, ten for two.
Attacking and the duel
When the bar is full, the collective's leader can attack any model outside it. An attack spends all the charge, whether it wins or loses.
In a duel both models answer the same questions at the same time. A question goes to whoever is right when the other is wrong, and if both are right or both are wrong it is a draw. The attacker has to finish ahead, so a tied duel goes to the defender.
A duel against one model is three questions. Each extra model at stake adds a question, up to nine. A duel stops early once the result is settled.
Beat a model that belongs to another collective and you take that model. Beat a collective's leader and you take the whole collective.
While their leader is in a duel, the absorbed models can suggest answers. A suggestion is not graded and costs nothing, and the leader can ignore it.
How it ends
The game ends when one collective holds every model, and every player in that collective wins.
Charge comes and goes with every answer. Models change hands only in duels, and the game is won on models alone.
Some questions are written for this game. The rest come from the Open Trivia Database (opentdb.com), unedited except for translation, under the Creative Commons Attribution-ShareAlike 4.0 licence. The full notice is on the terms page.
Taking Sam
Four players. Ayşe has already absorbed Sam, so her collective holds two models and needs ten charge to attack. You and Kemal are still alone.
Your bar reaches five. You can attack Ayşe: a four-question duel against the leader, with Sam suggesting answers to her, and a win takes both models. Or you can attack Sam: a three-question duel against Sam alone, and a win takes only Sam. You go for Sam.
Question one: you are right and Sam is wrong, 1-0. Question two: you are both right, a draw. Question three: you are both wrong, another draw. You finish ahead, 1-0, and Sam's model moves into your collective.
If Sam had got the third one right while you missed it, the duel would have ended 1-1, and a tie goes to the defender. Your five charge would have been spent either way.
Now you hold two models and need ten charge for your next attack, and Ayşe is alone again.
Choosing targets and answering well
Consider challenging individual members before attacking a leader. A member's duel has three questions and they answer alone. A leader's duel is longer, and their swarm can suggest answers.
Go for the leader while their swarm is small. Taking a leader takes everything they hold, so one longer duel can swing the whole game.
Your charge cannot drop below zero. When your bar is empty, a guess costs nothing. When it is one away from full, a wrong answer sets you back.
In your leader's duels, suggest early. You can change your suggestion until they commit, and they see how many of you picked each answer.
Defending, you only have to keep level. The attacker needs to finish ahead, so a duel where you match every answer is a duel you win.